Game Development

Games you own,zero royalties.

For brands that want a promotional or gamified experience, schools that need a learning game, and studios looking for a production partner in Unity or Unreal Engine.

Unity & Unreal Engine100% Source Code OwnershipZero Royalties6-Month Free Support
127+
Projects Delivered
5+
Platforms
7+
Years Experience
Unity / CoreBlender / 3DUnreal EngineC# / C++ LogicXYABLEVEL DESIGNPlayerLogic.bpInput: JumpAdd Force (Z)VelocityENGINE LOGICProfilerFPS:144MS:6.9OPTIMIZATIONBuild PipelineCompiling Shaders...PCXBPSCOMPILE & PUBLISH

The Challenges

Developing a game is hard. But it doesn't have to be.

Lag & Poor Performance

Heavy games that drain battery and stutter on low-end devices, leading to 1-star reviews and uninstalls.

Trapped by Royalties

Agencies demanding a cut of your revenue or charging monthly maintenance fees just to keep the game alive.

A Team That Disappears

A studio that ships a build, then goes quiet the moment you find a bug or need a platform update.

The Javapixa Guarantee:

100% Source Code Ownership Zero Royalties 6 Months of Support
Get a Quote

Why Javapixa

Not Just AnotherGame Development Studio

Six specific, checkable reasons brands, schools, and studios pick us as a production partner.

100% Source Code, Zero Royalties

You own the full project and source code. No revenue share, no monthly fee just to keep your own game running.

Unity & Unreal Engine

Built on the two engines the industry actually ships on, chosen per project based on your target platform and visual needs, not whichever one we happen to know.

2D & 3D Production In-House

Character and environment animation, VFX, and art direction handled by the same team building the game, not outsourced piecemeal.

One Build, Every Platform

Cross-platform deployment to PC, mobile, and browser from a single project, properly tested per platform, not a lazy port.

Multiplayer-Ready Architecture

Cloud saves, leaderboards, and player profiles built on an architecture that can grow into real-time multiplayer later, instead of a rewrite.

Honest Scope, 6-Month Support

Scope and timeline agreed before production starts, then 6 months of free bug fixes and support after launch.

What You Get

Every Project ShipsWith All of This

Playable Build, Every Platform

A finished, playable build for each target platform you agreed to, not just a demo.

Game Assets & Source Project

The full Unity or Unreal project file and art assets, so you can hand it to another team later if you ever need to.

Store or Web Deployment

Submitted to the App Store, Google Play, or deployed to the web, whichever your target platform requires.

Character & Environment Animation

Animation and VFX work included as part of production, not billed as a separate line item.

Multiplayer-Ready Foundation

Leaderboards, cloud saves, and player profiles wired up where the game design calls for them.

6 Months of Free Support

Bug fixes and stability patches for 6 months after launch, included in the original quote.

Who This Fits

Three Kinds of ProjectsWe Take On

A Brand Wanting a Promo Experience

A gamified activation for a launch or campaign. If the goal is closer to "let people interact with our product" than "build a game," a WebAR showcase is often faster and cheaper.

See AR Development

A School or University

A learning game that teaches a specific subject or skill through play, built around your actual curriculum, not a generic template.

A Studio Needing a Production Partner

You already have the design and direction. You need hands, Unity or Unreal development, 2D/3D production, or animation, to actually ship it.

How We Work

Our Game DevelopmentProcess

01

Concept & Game Design

Core gameplay loop, target platform, and a written game design document, agreed before any production work starts.

02

Prototype & Testing

A playable build of the core mechanic within weeks, so you can confirm it is fun before committing to full art and production.

03

Production & Polish

2D/3D art, animation, level design, and programming, with regular playable builds so you see progress, not just status updates.

04

Launch & 6-Month Support

Store submission or web deployment, then 6 months of free bug fixes and stability support after launch.

Scope-dependent; small promotional games typically 4–10 weeks.

These are typical ranges, not commitments. The actual schedule is agreed during discovery, once scope and integrations are clear.

Javapixa quotes per project, not per hour. The client selects a budget band during the quote request and Javapixa scopes the work to fit it.

Rp 5,000,000 – 15,000,000

Landing pages, single-page event sites, small company profiles, website templates, brand identity packages.

Rp 15,000,000 – 25,000,000

Multi-page corporate profile sites with CMS, catalogue or portfolio sites, UI/UX design engagements.

Rp 25,000,000 – 50,000,000

E-commerce builds, government and institutional portals, custom WordPress themes, larger marketing sites with integrations.

Rp 50,000,000 – 100,000,000

Full-stack web applications with authentication, roles, and databases; mobile apps; multi-month builds.

Rp 100,000,000+

Enterprise systems, multi-app platforms, long-running engagements, and projects needing dedicated infrastructure.

Custom

Anything that does not fit a band, the client describes the budget in their own words.

Quotes are free. Javapixa does not publish fixed package prices because scope drives cost; the budget band plus the project description is enough to produce an accurate quote.

Ready to Start?

Ready to Build a GameYou Actually Own?

Tell us your platform and timeline. Get a fixed-scope proposal, no royalties attached.

127+
Projects Delivered
5+
Platforms
125+
Clients Served
7+
Years Experience
Game Development - Unity & Unreal Engine | Javapixa