Game Development Studio
For brands that want a promotional or gamified experience, schools and universities that need a learning game, and studios looking for a production partner.
Wave
1
Score
0
FPS
60
Our Difference
Most studios just make games. We create experiences that hook players from the first second and keep them coming back for more.
We obsess over player engagement metrics. Every mechanic, level, and reward system is designed using behavioral psychology to maximize retention and session length. Games that feel impossible to put down.
Monetization strategy integrated from day one. We balance player experience with revenue optimization through in-app purchases, ads, battle passes, and premium content that players actually want to buy.
Deep expertise in Unity 3D, Unity 2D, and Unreal Engine 5. We know these engines inside out, optimized rendering pipelines, custom shaders, physics systems, and performance profiling to squeeze maximum performance from every device.
Performance is non-negotiable. Optimized code, efficient asset loading, memory management, occlusion culling, and LOD systems ensure your game runs at silky 60 FPS even on low-end devices. No lag, no stutters, just pure gameplay.
Unity's cross-platform export means we build once and deploy to iOS, Android, PC, and web. Each platform is properly tested and optimized, no lazy ports. Your game reaches players on the devices they actually use.
We integrate server-side features that keep players connected: global leaderboards, cloud saves, daily challenges, player profiles, and push notifications, without the cost and complexity of real-time multiplayer servers.
From concept art to app store submission. Game design, 3D modeling, animation, sound design, UI/UX, QA testing, and live ops all handled in-house. You get a complete game, not just code, ready to launch and scale.
Games are living products. Post-launch support includes seasonal events, new content drops, balance patches, analytics-driven improvements, and community management to keep players engaged and spending months after launch.
Every game includes 6 months of post-launch support. Bug fixes, performance optimization, content updates, player feedback integration, and live ops management all included to ensure your game thrives in the market.
Game Genres
We specialize in casual, offline, and light-online games, genres that are fun to play and realistic to build well.
From concept to app store. We handle everything
iOS, Android, PC, and web deployment
Post-launch support, events, and optimization
Our Services
Build engaging 2D platformers, puzzle games, casual titles, or 3D adventure games using Unity. From simple hyper-casual games to polished indie experiences. We craft games that captivate players and keep them coming back.
Add online capabilities to your game without the complexity of real-time multiplayer. Cloud saves, global leaderboards, player profiles, daily challenges, and server-synced progression to keep players engaged and coming back.
Maximize revenue with strategic in-app purchases, rewarded ads, battle passes, and premium features. Track player behavior and optimize retention with advanced analytics.
Deliver buttery-smooth 60 FPS gameplay across all devices. Optimize rendering, memory, loading times, and battery usage to create smooth gaming experiences.
Tech Stack
The tools we use to ship polished casual and indie games on time and on budget
We choose the right engine and tools based on your game genre, target platform, and performance needs
Unity for most projects · Unreal for 3D visuals · Firebase for online features
Why Javapixa
We don't just build games. We create experiences that players obsess over and can't stop playing.
Every mechanic designed using behavioral psychology and player retention data. Tight feedback loops, satisfying progression systems, balanced difficulty curves, and rewarding achievements that keep players engaged for hours and coming back daily.
Strategic IAP placement, rewarded ads integration, battle pass systems, and gacha mechanics (if applicable) all balanced to maximize revenue without frustrating players. Analytics-driven optimization increases lifetime value continuously.
Clean art direction, smooth animations, and well-tuned lighting make a game feel premium regardless of polygon count. We use Unity URP for efficient rendering that looks great on mid-range phones without draining battery.
Our games target iOS, Android, and PC, the platforms where casual and indie games actually thrive. We handle App Store and Google Play submission, Unity gaming services setup, and platform-specific UI guidelines for each build.
Using Firebase or Unity Gaming Services. We add cloud saves, global leaderboards, daily challenge servers, and player analytics, giving your game online presence without the complexity of real-time multiplayer.
Keep players engaged post-launch with seasonal events, limited-time game modes, new character/weapon drops, cosmetic updates, balance patches, and community challenges. Analytics track what content performs best to guide future updates.
We only commit to what we can build well. Before production starts. We align on scope, timeline, and deliverables, then stick to them. No feature creep, no scope surprises. What we agree on is what gets built.
Track every player action with comprehensive analytics. Win rates, pick rates, engagement metrics, drop-off points, and monetization funnels all monitored. Make informed balance changes and content decisions based on real player data, not guesses.
Playable prototypes in 2-4 weeks. Test core gameplay loops early, gather player feedback, iterate quickly. This agile approach reduces risk and ensures you're building a game people actually want to play before committing to full production.
Development Process
A proven development pipeline from concept to global launch, keeping you in the loop at every checkpoint.
Game concept workshops, core gameplay loop definition, target audience analysis, monetization strategy, competitive research, and detailed game design document. We validate your idea before writing a single line of code.
Rapid prototyping of core mechanics. Playable builds in 2-4 weeks for early testing. Player feedback sessions, iteration cycles, and mechanic refinement ensure fun gameplay before committing to full art and production.
Full production: 2D/3D art, animations, sound design, UI/UX, level design, and programming. Agile sprints with regular playable builds. Continuous QA testing, performance optimization, and polish passes for a smooth, complete feel on release.
Multi-platform submission and certification. Soft launch in select markets for final tuning. Global launch with marketing support. Post-launch: 6 months of free updates, seasonal content, community management, and analytics-driven improvements.
Timeline
Scope-dependent; small promotional games typically 4–10 weeks.
These are typical ranges, not commitments. The actual schedule is agreed during discovery, once scope and integrations are clear.
Pricing
Javapixa quotes per project, not per hour. The client selects a budget band during the quote request and Javapixa scopes the work to fit it.
Rp 5,000,000 – 15,000,000
Landing pages, single-page event sites, small company profiles, website templates, brand identity packages.
Rp 15,000,000 – 25,000,000
Multi-page corporate profile sites with CMS, catalogue or portfolio sites, UI/UX design engagements.
Rp 25,000,000 – 50,000,000
E-commerce builds, government and institutional portals, custom WordPress themes, larger marketing sites with integrations.
Rp 50,000,000 – 100,000,000
Full-stack web applications with authentication, roles, and databases; mobile apps; multi-month builds.
Rp 100,000,000+
Enterprise systems, multi-app platforms, long-running engagements, and projects needing dedicated infrastructure.
Custom
Anything that does not fit a band, the client describes the budget in their own words.
Quotes are free. Javapixa does not publish fixed package prices because scope drives cost; the budget band plus the project description is enough to produce an accurate quote.
FAQ
We specialize in casual and indie games: hyper-casual, puzzle, match-3, idle/clicker, platformers, arcade, simple action games, turn-based RPG, tower defense, and simulation/tycoon games. These are primarily offline or single-player, with optional online features like leaderboards and cloud saves. We do not currently build real-time multiplayer games such as battle royale, FPS, MOBA, or RTS.
Ready to Start?
From concept to app store. We create games that players love and businesses profit from. Start with a free consultation.